Overview


View and export
- Opens
.ytdtexture dictionaries and textures embedded in models. - Formats: DXT1/3/5, BC4/BC5 (ATI1/ATI2), BC7 and uncompressed.
- Preview with zoom and pan, mip levels, R/G/B/A channel toggles and a checkerboard background.
- Export as DDS (all mips) or PNG.
Edit texture dictionaries
- Texture dictionary editing:
- Replace, add (also by drag and drop), remove and rename textures.
- Choose the format (Auto, DXT1, DXT5, ATI2, BC7, A8R8G8B8) and mipmap generation.
- Save back into the archive or as a separate file.
- Mipmaps are filtered correctly per texture type: colour in linear light, normal maps as vectors, data maps on raw values.
Step-by-step guides
- How to replace a texture in a GTA V .ytd file
Export a texture, edit it in your image editor and put it back into its texture dictionary with the right format and mipmaps, safely in the mods folder.
Questions
Will RPFView modify my game files?
Not unless you explicitly edit and save an archive. Browsing, searching, previewing and exporting never change anything.
Edit mode guards against accidental changes, and when you edit an archive inside the game folder RPFView offers to copy it to the mods\ folder first, so the original game files stay untouched. Saving is crash-safe: the archive is rebuilt into a temporary file and swapped in atomically, and an optional .bak backup is kept. More in archive editing.
How do I load modified archives in the game?
Like OpenIV, RPFView saves archives in the OPEN format. The game needs an RPF/mods loader, such as OpenIV.asi, to load modified archives. Keep your edited copies in the mods\ folder of the game, which is where RPFView steers edits by default.
More RPFView features
Archives
RPF archive editor for GTA VDrawable Studio
GTA V clothing texture editor: Drawable StudioWeapon Studio
GTA V weapon viewer: Weapon StudioMetadata
YMT to XML: read GTA V metadata